This project involved building a prototype interactive design tool in Unity3D with data visualisation functions and social media service integration.
2016-8 - 2016-10
Virtual Reality Retail (VRR)
Exploring the potential design choices for future VRR environments. This project involved conducting research into previous academic and industry prototypes, building various prototype VRR Janus VR environments using 3D models and 3D scans.
2016-5 - 2016-7
Perceptions of Telepresence Robot Form
A design research project which explored user perceptions of telepresence robot design, gathering feedback via an online survey.
Nordin, A. I., Hudson, M., Denisova, A. & Beeston, J. Perceptions of Telepresence Robot Form. To appear in 2016 International Conference on Computational Science and Technology (ICCST2016).
2016-4 - 2016-6
360 Degree Live Streaming with JanusVR
A project to explore how social virtual environments might improve the user experience for live streaming audiences. The project involved prototyping and testing various methods of live streaming video into VR. The early development was in Unity3D, and the final prototype was field tested by streaming a live music concert into Janus VR.
2016-1 - 2016-3
Applying Exergaming Input to Standard Commercial Digital Games
Research into the current limitations of exergaming & virtual exercise aids, and the potential for applying exergaming input to standard commercial digital games.
Hudson, M. (2016, May). Applying Exergaming Input to Standard Commercial Digital Games. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1886-1895). ACM.